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Tuesday's Two-Pagers

A two-pager is two pages of new stuff. It could be a bunch of feats, a set of spells, an NPC, an short organization, maybe even a short encounter. Anything is possible as long as it fits on two pages. (Technically the third page has the OGL but no one considers that content.) Now, we may call it Tuesday's Two-Pagers but that does not mean they show up every Tuesday. We are hoping to keep a schedule of every other Tuesday.

Released
Title
Description
September 23, 2003
Doubled Orcs
We hadn't planned for these things to be quarterly, but don't complain just enjoy a strange variation on an old favorite. This two-pager introduces some weird, tricked out orcs, major antagonists in an upcoming product.
June 3, 2003
Tribesmen of the Ul'Urik Jungles
In the space of two pages, you find out about the things a low-tech jungle tribe can do with stone weapons and potent alchemy. Includes a variant class, a new domain, several interesting weapons and a small teaser about the content to Character Customization.
March 25, 2003
Self-Enhancement
Feats that allow you to grant Enhancement bonuses to weapons as well as gain class-like features.
March 11, 2003
Aerova
The Aerova are a race of flying men (and women)
February 25, 2003
Senses, part 3 Senses Part 3: Effects on skills, new spells, magic items, how to determine encounter distance.
February 18, 2003
Senses, part 2 Senses Part 2: Feats. Sense times, sense planes, etc.
February 11, 2003
Senses, part 1
Senses Part 1: Smell and Read Vibrations round out Seeing and Hearing
January 28, 2003
Swashbuckling in 3 Easy Steps
The Two-Pager returns with a few feats, a short discussion about Tumble and a longish discussion about moving around during combat.
January 14, 2003 Character Customization Preview
This isn't actually a two-pager. It's a 5 page preview of Throwing Dice Games' new book called Character Customization.
December 31, 2002
Deadly Encounter: Thieves' Den
The welcoming committee of this thieves' guild is a dangerous encounter for the unprepared party.
December 17, 2002
Celestials of Light
All you ever wanted to know about these aloof entities. Includes two monster feats.
December 3, 2002
Bensalem's Stasis Formulae
A set of nine Abjuration spells that protect the subject from change.
November 19,2002
New Race: Pyks
A Tiny PC playable race.
November 5, 2002
Eight Cheiromantic Feats
A set of feats for mostly high level mages.

Other Free Stuff

Every link below this text points to Open Gaming Content

Alternate Rules

An alternate rule replaces an existing rule. Most alternate rules involve adding skills to the game, which is a big no-no usually.

Endurance as a skill
Constitution needs a second skill. Often, Constitution checks are used and the only way to improve them is to take the Endurance feat. This seems like a better solution