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Throwing
Dice Games A Vanity Imprint for a Few Veteran Gamers |
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I am about to break one of the unwritten rules of the d20 system. I am adding a new skill. I feel that Endurance, as it exists as a feat, lacks the proper granularity. This does not eliminate the guilt of adding a new skill. Adding skills tends to break older classes. But this skill, I feel, will not break older classes, unless the older class is Long Distance Runner or Deep Sea Diver. Read the skill description below and see if it really breaks anything. If you must, you might make Endurance a class skill for barbarians and rangers. But I don't recommend it.
Everything between the first and last horizontal lines on this page is Open Gaming Content.One I like about this as a skill is that it adds a Constitution based
skill to the game. Concentration always seems lonely, all by itself, as
the only Constitution skill.
You train your body to perform great feats of stamina. Whenever you are faced with a Con roll to withstand an effect of the elements or exersion, you are making an untrained Endurance check.
Check: Use Endurance in place of Constitution checks when dealing with drowning and suffocation, starvation, thirst, overland movement, running in combat, and landslides and avalanches.
| Condition |
DC |
Frequency |
|---|---|---|
| Drowning and Suffocation |
10 + 1 for each round
since the first check |
Each round, starting after a number
of rounds equal to twice your Con. |
| Starvation |
10 + 1 for each day since the first
check |
Each day, starting after three days without food. |
| Thirst |
10 + 1 for each hour
since the first check |
Each hour, starting one day plus
a number of hours equal to your Con. |
| Forced March |
10 + 1 for each hour since the first
check |
Each hour, starting after 8 hours of walking. |
| Run, in Combat |
10 + 1 for each round
since the first check |
Each round, starting after running
a number of rounds equal to your Con. |
| Avalanche and Landslide, if pinned |
15 |
Once, after falling unconscious. |
Retry: A failed Endurance check usually results in a loss by the character.
Special: This skill is never a class skill. Characters improving
their endurance must spend two skill points for each rank in Endurance.
To make characters created with the old Endurance feat compatible with using Endurance as a skill. Assume that anyone with the Endurance feat actually has this feat instead:
You have great stamina
Prerequisites: Skill Focus (Endurance)
Benefit: You gain a +4 bonus on all Endurance checks. This bonus replaces and does not stack with the bonus from Skill Focus.
Special: The prerequisite is only there for character created after
turning Endurance into a skill. Characters created before that do not
need the prerequisite to gain the +4 bonus.