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I am about to break one of the unwritten rules of the d20 system. I am adding a new skill. I feel that Endurance, as it exists as a feat, lacks the proper granularity. This does not eliminate the guilt of adding a new skill. Adding skills tends to break older classes. But this skill, I feel, will not break older classes, unless the older class is Long Distance Runner or Deep Sea Diver. Read the skill description below and see if it really breaks anything. If you must, you might make Endurance a class skill for barbarians and rangers. But I don't recommend it.

Everything between the first and last horizontal lines on this page is Open Gaming Content.

Endurance as a Skill

One I like about this as a skill is that it adds a Constitution based skill to the game. Concentration always seems lonely, all by itself, as the only Constitution skill.

Endurance (Con; Untrained)

You train your body to perform great feats of stamina. Whenever you are faced with a Con roll to withstand an effect of the elements or exersion, you are making an untrained Endurance check.

Check: Use Endurance in place of Constitution checks when dealing with drowning and suffocation, starvation, thirst, overland movement, running in combat, and landslides and avalanches.

Condition
DC
Frequency
Drowning and Suffocation
10 + 1 for each round since the first check
Each round, starting after a number of rounds equal to twice your Con.
Starvation
10 + 1 for each day since the first check
Each day, starting after three days without food.
Thirst
10 + 1 for each hour since the first check
Each hour, starting one day plus a number of hours equal to your Con.
Forced March
10 + 1 for each hour since the first check
Each hour, starting after 8 hours of walking.
Run, in Combat
10 + 1 for each round since the first check
Each round, starting after running a number of rounds equal to your Con.
Avalanche and Landslide, if pinned
15
Once, after falling unconscious.

Retry: A failed Endurance check usually results in a loss by the character.

Special: This skill is never a class skill. Characters improving their endurance must spend two skill points for each rank in Endurance.

Increased Endurance Feat

To make characters created with the old Endurance feat compatible with using Endurance as a skill. Assume that anyone with the Endurance feat actually has this feat instead:

Increased Endurance [General]

You have great stamina

Prerequisites: Skill Focus (Endurance)

Benefit: You gain a +4 bonus on all Endurance checks. This bonus replaces and does not stack with the bonus from Skill Focus.

Special: The prerequisite is only there for character created after turning Endurance into a skill. Characters created before that do not need the prerequisite to gain the +4 bonus.


Copyright 2001, Joseph Mucchiello, Jr. | Created: 11/5/2001

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