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Joe's Book of Enchantment

News Apr 12, 2003: New review available at RPGNow.
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Description

When people think of magic they think of the flashy conjurers and evokers, the versatile transformers and dark necromancers. Few think about the enchanters. To be effective with Enchantment requires great wit and guile. Few adventurers would take an enchanter with them into dark dungeons: there are too many limits on the school. Until now.

This 66 page PDF contains the usual array of prestige classes, feats, uses for skills, spells, cleric domains and magic items for an unusual topic. Each prestige class has a fully developed NPC sample to provide players with an example of the class in action and DMs with characters the players can meet.

d20 Rules Supplement | Fantasy | 100% OGC | Author: Joe Mucchiello
Released: Aug 13, 2002 | Price: $6.95 | 1.5 MB PDF

Buy IT: RPGNow Exclusive


Reviews

There are four brief reviews (all rated 5 out of 5) at RPGNow.com. The most recent one was added April 12, 2003.

There are four longer reviews (One 5 and three 4's, out of 5 ) at EN World. (Includes the Gamewyrd review below.)

There is a review at RPG.net (Style: 3, Substance: 5).

Yet another review at Gamewyrd (8 out of 10).

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Table of Contents

  • Introduction
    • What's New in This Book
  • Chapter 1: Enchantment
    • The School of Enchantment
    • Reinterpreting Spells
    • Simple Persuasion
  • Chapter 2: New Uses for Skills
    • Composite Skills
    • High Enchantment Games
  • Chapter 3: New Feats
    • Feat Templates
  • Chapter 4: New Prestige Classes
    • Animal Tamer
    • Charlatan
      • Sidebar: Classic Cons
    • Disenchanter
    • Fear Eater
    • Fey Disciple
    • Hand of Jherana
    • Reveler
      • Sidebar: Alcohol as Poison
      • Sidebar: New Bardic Music
    • True Enchanter
  • Chapter 5: New Spells
    • New Cleric Domains
    • New Spells by Class
    • Spell Summaries
    • Spell Descriptions
  • Chapter 6: New Magic Items
    • Arms and Armor
    • Charm Tokens
    • Magic Item Abilities
    • Potions
    • Rings
    • Staffs and Wands
    • Wondrous Items
  • Chapter 7: New Monsters & Templates
      • Sidebar: Colossal+n Creatures
  • Chapter 8: NPCs and Organizations
    • Church of Jherana
    • Circus of the Crescent Moon
  • Chapter 9: Odds & Ends
    • Aromatics
    • New Conditions
    • New Spell Descriptors
  • Appendix A: Beyond Enchantment and Other Notes
  • Appendix B: Licensing Information
    • Open Game License Version 1.0a
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If you have Version 1.1 (2002/09/25), you have the latest version. A patch from version 1.0 to 1.1 is available on the download page.

Errata to Version 1.1 (2002/09/25)

At the moment, there are no plans to patch this version due to the minimimal nature of the known flaw.

Typos and rules errors:
  • pg 55: In the ranger spell list for Marsa, the first level spell resist elements, the inital r should be italicized along with the rest of the spell name.

Errata to Version 1.0 (2002/08/08)

The errata below only applies to version 1.0 of Joe's Book of Enchantment. Aside from including the errata below, Chapter 5: New Spells in version 1.1 has been repaginated so that there are no more orphan spell titles at the bottom of a page with the next page starting with Level:

Typos and rules errors:
  • pg 5. The page number 63 should not be bold under alchemy.
  • pg 6. The last example of moderate complexity level under the Perform skill should read: “composing music for a quartet.”
  • pg 8. The spellcaster level prerequisite for Craft Token should be 1st level.
  • pg 9. The spellcaster level prerequisite for Craft Token should be 1st level.
  • pg 18. Under Class Skills the first paragraph should say “The fear eater’s....”
  • pg 22. Under Class Features of the Hand of Jherana add this paragraph after the first paragraph: “Hit Die: d8.”
  • pg 29. Isolation/paranoia has no summary entry. It should read: “Isolation/Paranoia. Subject suffers AC penalty unless at least 10 feet separate him from all others.”
  • pg 43 In the first paragraph of the Magic Item Abilites section, the last sentence is missing a "the" between "for" and "item".
  • pg 46. Under Locked Bracelets, the fourth word of the last sentence in the second paragraph should be “the”.
  • pg 47. In the Dissenter heading, under Special Attacks change Charisma drain to Charisma damage. Under Feats change Ability Focus (Charisma Drain) to Ability Focus (Charisma Damage).
  • pg 48. In the Dissenter Combat section, Change Charisma Drain feature to Charisma Damage. The second sentence under this feature should begin “With a successful melee touch attack, ....”
  • pg 48. In the Meadow Nymph Combat section, add this sentence to the end of the second paragraph: “Meadow nymphs are more interested in keeping their meadow safe than blinding their opponents. They do not use the smoke cloud version of pyrotechnics since their own movement helps dissipate the cloud.” Note: This change results in the Mountain Nymph being repaginated to the next page completely.
  • pg 53. In the list of campaign non-specific places Corradon is a kingdom, not a kindom.
  • pg 61. Under Walt “the Wall”, in the last sentence of the second paragraph, “roll” should be “role.”
  • pg 65. There is an extra period at the end of the last sentence of printing this PDF section. Remove it.
The named spells were renamed to comply with the d20 license. These changes are as follows:
  • pg 16. Requirements for Disenchanter class refer to Morden's Disjunction
  • pg 22. Under Fey Artefact, the last sentence of the first paragraph: Oto's irresistible dance.
  • pg 40. Thrall can be dispelled by Morden's disjunction.
  • pg 46. The Lute of Confusion can generate Tashaa's hideous laughter and requires that said spell is known by its creator.
  • pg 58. Ghedrian's 8th level spell list includes: Oto's irrestistable dance.9th level spell list includes: Bigsby's crushing hand and Morden's disjunction.
  • pg 61. Mazir's 2nd level spell list includes Tashaa's hideous laughter.
  • pg 64. Morden's disjunction gains the dispel spell descriptor. Leomand's secret chest gains the ethereal spell descriptor.
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